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  GTA Chinatown Wars. *New Info*
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Phatkav
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Joined: 10 Jan 2007
Posts: 3685
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Location: Ontario, Canada
PostPosted: Fri Sep 19, 2008 2:39 pm Reply with quote

Nintendo Power just released a handful of information regarding Chinatown Wars. Also I will post the only available 2 screenshots of the game.

Grand Theft Auto: Chinatown Wars
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features

And now get ready for the screenshots




Don't know if it's the scan quality or the game itself, but these graphics are horrible for a DS game.



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HungryHungryHippo
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Posts: 721
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PostPosted: Fri Sep 19, 2008 7:44 pm Reply with quote

The graphics SUCK

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Badie05
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PostPosted: Fri Sep 19, 2008 8:44 pm Reply with quote

Horribles.



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