Badie05
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Age of Conan: 415K Customers
Funcom says its recently released MMO Age of Conan: Hyborian Adventures currently boasts over 415,000 customers.
The game launched on May 20, and Funcom said in a Friday earnings report that the game's launch was the "largest MMO launch since World of Warcraft."
Funcom categorizes a "customer" as players "who are either subscribers or are playing in the first 30 days included in the sale of the box."
The game sold-in (to retail and digitally) 1.2 million units, and sold through (customers who have entered game client key and billing info) 800,000 copies to customers.
Age of Conan drove fiscal Q2 operating revenues to $13 million (£7 million), around $1 million higher than previous guidance. Losses before interest and tax were $6 million.
Q3 revenue is expected to rise to the range of $16 million to $20 million. The prime revenue stream will be subscription revenues from Age of Conan, Funcom said.
The company stated, "To maximize the average longevity of subscription Funcom will continue to expand,improve and adjust the product, as well as address key issues in the game on a running basis."
Funcom added, "[The] average playtime per player has been lower than expected. Potential influencing factors may be the high average age of subscribers (29 years), aspects of the game, summer holidays, etc."
The developer is currently in talks with local publishers to launch Age of Conan in major Asian markets sometime in the second half of next year.
As for the long-awaited Xbox 360 version of the game, it's still "in the early development phase."
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