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Badie05
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 Joined: 15 Oct 2006
Posts: 6237 Credits: 825.9
Location: Ottawa, Canada 
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Posted: Thu Dec 11, 2008 11:01 pm |
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Godfrey Cheng, Director of Technical Marketing in AMD's Graphics Product Group, has said that PhysX will die if it remains a closed and proprietary standard.
"There is no plan for closed and proprietary standards like PhysX," said Cheng. "As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die."
This was part of AMD's response to our questions about EA's and 2K's decision to adopt PhysX across all of their worldwide studios earlier this week.
| Quote: | | "An agreement to support PhysX may be for a limited portfolio of features. If you recall, Ageia had tremendous difficulty giving away its technologies and products for free whereas Havok could charge licensing fees. The quality of Havok's product and support hasn't changed nor has the preference by the developers for Havok. Games developers and studios are always interested in NRE and co-marketing deals which may be the catalyst for recent PhysX announcements." |
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|HCG|.FrozenN1nja
Level 0: Newbie

 Joined: 13 Dec 2008
Posts: 1 Credits: 0.24

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Posted: Sat Dec 13, 2008 5:34 pm |
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Lie's lol the new nvidia 180.40 driver's prove that with the massive increases in-game, we're it all counts, that it will live on! _________________ E8400@3.0ghz
9800GT 512mb
2gb(2X1GB) 1066mhz
nForce 610i
NZXT LEXA
HIPER 530Watt |
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Badie05
Administrator


 Joined: 15 Oct 2006
Posts: 6237 Credits: 825.9
Location: Ottawa, Canada 
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Posted: Sat Dec 13, 2008 9:25 pm |
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PhysX will really show off in Mirror's Edge in 2009. I can't wait for that. Currently Im using PhysX in GTAIV on PC and it's ultra realistic.
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PLAYING:
GTA IV (PC)
Halo 3 (X360)
COD4: MW (PC)
Fallout 3 (PC)
Prince of Persia (PC) |
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